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Devlog
Iron Echos: Zenith's Uprising
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Devlog
Milestone 4: Finalizing UI Assets
December 06, 2024
by
JohnIsDecent
2
The final milestone for this semester but not for this project! Inventory System: During this month I oversaw finalizing the Inventory System. Using a previously created Pause Menu system and panel sy...
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Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing
December 04, 2024
by
Strayife
Hello, this is Seth with another devlog for post process and for the current visuals in the game. I tweaked a lot with the color grading and separated the underground and the outside environment into...
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Seth Kolb: Milestone 4 - Outline Shader
December 04, 2024
by
Strayife
Hello this is Seth with a devlog for my outline shader. I refactored the outline shader that I developed during the summer. I didn't like how it looked so I tweaked it added fading based on camera vie...
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Logan Milestone 3/4
December 02, 2024
by
logan21113
Hi Everyone, This Milestone Update was a complete rewrite of the Stat and Leveling System, The New system uses a new animation Curve based scriptable object to set a custom leveling for each different...
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Milestone 2: John's Healthbar and Minimap
December 01, 2024
by
JohnIsDecent
Milestone 2 Devlog: Started with creating Canvas on Seth’s player character. Made a Circle and another Circle with a gear Sprite. I created another circle to be my fill for the Health bar. I then we...
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Lance Harrington: Modeling for the Semester
November 30, 2024
by
WickedSomeone
At the beginning of the semester, I challenged myself to do some 3D art for our game, on top of my programming and development duties. I have a good amount of experience in Blender and wanted to expan...
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Seth Kolb: Milestone 3 - Refactoring Weapon System
November 30, 2024
by
Strayife
Hello this is Seth with a small Devlog about some refactoring and fixes. I ended up rewriting the weapon system to make things more modular and made the collider switchable. Also I tweaked some of the...
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Seth Kolb: Milestone 3 - Level Design for Playtest
November 29, 2024
by
Strayife
Hello this is Seth with my Devlog, I going over my level design for the environment and underground industrial ruins section. For the underground section Lance and I decided to work on a quest for the...
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Lance Harrington - Milestone 3 Part: Enemies and Portals
November 25, 2024
by
WickedSomeone
Lance Harrington Milestone 3 Part 2: Enemies & Portals In this update we have 2 quick things to go over, updates to the enemies and a portal system I added for scene management. Enemies are a big part...
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Lance Harrington - Milestone 3 Part 1: Save System
November 21, 2024
by
WickedSomeone
Lance Harrington Milestone 3 Part 1: Saving System For this milestone I was tasked with coming up with a saving system. Luckily, I had one already made from when I took the GameDev.tv course for RPG C...
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Seth and Logan: Milestone 2 - Weapon System
November 13, 2024
by
Strayife
Hello this a Devlog from Seth and Logan. We created a Weapon System using scriptable objects that we can create our weapons more modularity than needing to program each weapon individually. We created...
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Milestone 3: Replacing UI Assets and Inventory
November 07, 2024
by
JohnIsDecent
So Milestone 3, Replacing Art Assets and Inventory, Dialogue System with my partner Lance, and making the UI a bit prettier. I focused on the UI for the first week or so. Making the player’s health...
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Seth Kolb: Milestone 2 - Procedural textures and Modular Building
October 29, 2024
by
Strayife
Hello this is Seth with another devlog about my level design. This is for procedural textures that I made and a modular building asset. Here’s some level design assets that I created. I made a build...
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Seth Kolb: Milestone 2 - Environment Shaders
October 29, 2024
by
Strayife
Hello this is Seth with a Devlog for the Shader development for important modular shaders that will improve the design for the environment with a sand and water shader. My water shader is still in pro...
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Seth Kolb: Milestone 1: Level Blockout and Greyboxing
October 29, 2024
by
Strayife
#Blockout, #Prototype
Hello this is Seth with a Devlog about my Level Design in the early greyboxing stages. I started my blockout with two main ideas that Zenith would wake up underground and inside of old ruins. With my...
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Seth Kolb: Milestone 1 - Player Controller Devlog
October 29, 2024
by
Strayife
#Player
Hello this is Seth with my Player Devlog. I created the state machine for the player that uses the same state and state machine script that Lance shares that has methods like enter, tick and exit that...
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Lance Harrington - Milestone 2 Part 2: Questing And Dialog
October 28, 2024
by
WickedSomeone
Lance here with another dev-log update, this time talking about the questing system. Along with the questing system I had to make an NPC state machine that will give us the quests, made some improveme...
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Logan Walcutt Milestone 2: Stats
October 26, 2024
by
logan21113
Hi Everyone! Logan Here, For my second milestone I worked on building out the Stat system which will be used by both players and enemies, this consists of two primary scripts and some temporary ones u...
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Logan Walcutt Introduction
October 22, 2024
by
logan21113
Hello Everyone I am Logan Walcutt, I am a game developer at the University of Baltimore and have a passion for Games, I have loved games of all sorts for the past fifteen years and have been working t...
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Logan Walcutt Milestone 1
October 22, 2024
by
logan21113
Hello! Logan Here, for this milestone I was working on research for Stat and leveling systems across numerous game. I also worked on planning what type of weapons we would use and creating basic conce...
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Lance Harrington Introduction
October 19, 2024
by
WickedSomeone
I'm a game developer student at the University of Baltimore. I've had a passion for creating things my whole life and video games is the perfect way to express my creativity. My main skills are in pro...
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Lance Harrington - Milestone 2 Part 1: Preparing For a Questing System
October 19, 2024
by
WickedSomeone
There is a lot that goes into a questing system so there will be multiple dev-logs to keep track of it. For getting the quest system started I need to have the player be able to interact with somethin...
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Introduction: Seth
October 18, 2024
by
Strayife
Hello I am Seth, I am a programmer and artist. I am going to program the player controller and create the levels for Iron Echos: Zenith's Uprising. Also I plan to create shaders for the overall look f...
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Lance Harrington - Milestone One Part Two: Audio System
October 18, 2024
by
WickedSomeone
Lance Harrington Milestone One Part Two: Audio System As mentioned in Milestone One Part One: Enemy AI, the second part of my first milestone was to add an audio system to the game that can be used by...
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Lance Harrington - Milestone One Part One: Enemy AI
October 17, 2024
by
WickedSomeone
Lance here with my first dev-log update. This update I will be talking about my first milestone 1 goal and where I’m at with it. There were two main goals that I wanted to accomplish with this miles...
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Donovan's Devlog
October 15, 2024
by
Xexem
Hi I'm Donovan, I'm one of the monster artists for the game Iron Echoes: Zeniths Uprising. The cover image shown is a simple side view of the monster in progress. The monster isn't complete yet, but I...
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Milestone 1 John
October 15, 2024
by
JohnIsDecent
1
Hello! John Here for my Milestone 1 devlog summary: I spent the first couple of days gathering assets such as sounds for the menus via leshy labs and pixabey. I also gathered some generated AI Art for...
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