Milestone 2: John's Healthbar and Minimap
Milestone 2 Devlog:
Started with creating Canvas on Seth’s player character. Made a Circle and another Circle with a gear Sprite. I created another circle to be my fill for the Health bar. I then went into Seth’s Healthbar script and added the following things:
public Text healthText;
public Image healthbar;
HeathBarFiller() method
ColorChanger() Method
I also added several things to the Take Damage() method such as the previous methods to be called and the small script to set the speed of the value change for the health: lerpSpeed = 10f * Time.deltaTime;
After some messing around, I had to fix the lerp speed and color changer as I was having difficulties with both being too slow and not going all the way down. But it was fixed after adding a float to the currentHealth/maxHealth variables and making sure add a log for when the color is called. I then added the Sprite Editor package and used it to edit my sprites to make it look more pretty. Making a new background and adding some wires.
Simple Mini Map Devlog:
Made a Camera above the player and made the camera Orthopedic.
The map was created by a Render Texture and attaching it to the camera above the player allowing the raw image to display the camera/render texture to create the basic mini map.
A script was made to make the camera focus on the player, so the camera didn’t stay in one position. It was done via a public transform and a late update to keep track of the movement of the player and move with the player.
I then did some prettifying of the mini map with some of the gear icons from the buttons and then set the zoom for the camera.
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI Assets6 days ago
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing8 days ago
- Seth Kolb: Milestone 4 - Outline Shader8 days ago
- Logan Milestone 3/411 days ago
- Lance Harrington: Modeling for the Semester13 days ago
- Seth Kolb: Milestone 3 - Refactoring Weapon System13 days ago
- Seth Kolb: Milestone 3 - Level Design for Playtest13 days ago
- Lance Harrington - Milestone 3 Part: Enemies and Portals17 days ago
- Lance Harrington - Milestone 3 Part 1: Save System22 days ago
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