Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing


Hello, this is Seth with another devlog for post process and for the current visuals in the game. 

I tweaked a lot with the color grading and separated the underground and the outside environment into different volumes that change between each other areas. Another part was that I got into light baking but it creates too much data for it to push so I had to be the designated builder of the game until we start utilizing Git LFS.


Without Post Processing


With Post Processing 

Also I created a sand storm using VFX Graph but it still needs a lot of tweaking.

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