Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing
Iron Echos: Zenith's Uprising » Devlog
Hello, this is Seth with another devlog for post process and for the current visuals in the game.
I tweaked a lot with the color grading and separated the underground and the outside environment into different volumes that change between each other areas. Another part was that I got into light baking but it creates too much data for it to push so I had to be the designated builder of the game until we start utilizing Git LFS.
Without Post Processing
With Post Processing
Also I created a sand storm using VFX Graph but it still needs a lot of tweaking.
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI Assets6 days ago
- Seth Kolb: Milestone 4 - Outline Shader8 days ago
- Logan Milestone 3/411 days ago
- Milestone 2: John's Healthbar and Minimap12 days ago
- Lance Harrington: Modeling for the Semester13 days ago
- Seth Kolb: Milestone 3 - Refactoring Weapon System13 days ago
- Seth Kolb: Milestone 3 - Level Design for Playtest13 days ago
- Lance Harrington - Milestone 3 Part: Enemies and Portals17 days ago
- Lance Harrington - Milestone 3 Part 1: Save System22 days ago
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