Logan Milestone 3/4


Hi Everyone,

This Milestone Update was a complete rewrite of the Stat and Leveling System, 

The New system uses a new animation Curve based scriptable object to set a custom leveling for each different stat so they each will level up differently and they each have their own max level  they can reach. The Leveling system is built using the same Scriptable object which allows us to change the leveling curve of both players and enemies.



This is a closer look on one of the Curves


This is the Leveling Curve it is currently basic and we have plans to adjust the difficulty and scaling of it later down the line. Moving on to the leveling system we had difficulties connecting it to other systems and i wanted to integrate it easier to the stat system, thus the rewrite. In the current system, all stats will increase when the player levels up but in the future they will be able to choose what stats  they want to increase. This is what  the base stat script looks like in the inspector when in game.


Compared to the player once leveled up to LV10

* All Stat Levels are subject to change, they have not been optimized or balanced  




With assistance from Sett We got the Level on the Player UI updating with the players current level.

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