Seth Kolb: Milestone 3 - Level Design for Playtest
Hello this is Seth with my Devlog, I going over my level design for the environment and underground industrial ruins section. For the underground section Lance and I decided to work on a quest for the start of our game that where a gnome will find our robotic main character. Also I wanted to implement something small for the player to complete a pipe jump then fall down to fight enemies.
I worked to create a procedural smart metal material for the walls in blender. I tried to make the material look like an rusted copper through trying to replicating the look of oxidation in metal, scuff marks and dirtiness.
For the outside environment I ended up implementing my modular building pieces and put enemies in the sand. I also worked on planning some future concept designs for the environment.
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI Assets6 days ago
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing8 days ago
- Seth Kolb: Milestone 4 - Outline Shader8 days ago
- Logan Milestone 3/411 days ago
- Milestone 2: John's Healthbar and Minimap12 days ago
- Lance Harrington: Modeling for the Semester13 days ago
- Seth Kolb: Milestone 3 - Refactoring Weapon System13 days ago
- Lance Harrington - Milestone 3 Part: Enemies and Portals17 days ago
- Lance Harrington - Milestone 3 Part 1: Save System22 days ago
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