Seth Kolb: Milestone 4 - Outline Shader
Iron Echos: Zenith's Uprising » Devlog
Hello this is Seth with a devlog for my outline shader.
I refactored the outline shader that I developed during the summer. I didn't like how it looked so I tweaked it added fading based on camera view distance. There's a lot that I want to tweak this and make my shader better and possibly pair it with a Cel Shading shader later on. This is definitely something that I need to constantly come back to improve on because this shader massively effects the visual style of the game.
Files
IronEchosWindows.zip 162 MB
45 days ago
IronEchosLinux.zip 257 MB
45 days ago
IronEchosMac.zip 178 MB
45 days ago
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI Assets43 days ago
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing45 days ago
- Logan Milestone 3/447 days ago
- Milestone 2: John's Healthbar and Minimap48 days ago
- Lance Harrington: Modeling for the Semester50 days ago
- Seth Kolb: Milestone 3 - Refactoring Weapon System50 days ago
- Seth Kolb: Milestone 3 - Level Design for Playtest50 days ago
- Lance Harrington - Milestone 3 Part: Enemies and Portals54 days ago
- Lance Harrington - Milestone 3 Part 1: Save System59 days ago
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