Seth Kolb: Milestone 4 - Outline Shader
Iron Echos: Zenith's Uprising » Devlog
Hello this is Seth with a devlog for my outline shader.
I refactored the outline shader that I developed during the summer. I didn't like how it looked so I tweaked it added fading based on camera view distance. There's a lot that I want to tweak this and make my shader better and possibly pair it with a Cel Shading shader later on. This is definitely something that I need to constantly come back to improve on because this shader massively effects the visual style of the game.
Files
IronEchosWindows.zip 162 MB
Dec 04, 2024
IronEchosLinux.zip 257 MB
Dec 04, 2024
IronEchosMac.zip 178 MB
Dec 04, 2024
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI AssetsDec 06, 2024
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post ProcessingDec 04, 2024
- Logan Milestone 3/4Dec 02, 2024
- Milestone 2: John's Healthbar and MinimapDec 01, 2024
- Lance Harrington: Modeling for the SemesterNov 30, 2024
- Seth Kolb: Milestone 3 - Refactoring Weapon SystemNov 30, 2024
- Seth Kolb: Milestone 3 - Level Design for PlaytestNov 29, 2024
- Lance Harrington - Milestone 3 Part: Enemies and PortalsNov 25, 2024
- Lance Harrington - Milestone 3 Part 1: Save SystemNov 21, 2024
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