Seth Kolb: Milestone 4 - Outline Shader
Iron Echos: Zenith's Uprising » Devlog
Hello this is Seth with a devlog for my outline shader.
I refactored the outline shader that I developed during the summer. I didn't like how it looked so I tweaked it added fading based on camera view distance. There's a lot that I want to tweak this and make my shader better and possibly pair it with a Cel Shading shader later on. This is definitely something that I need to constantly come back to improve on because this shader massively effects the visual style of the game.
Files
IronEchosWindows.zip 162 MB
8 days ago
IronEchosLinux.zip 257 MB
8 days ago
IronEchosMac.zip 178 MB
8 days ago
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI Assets6 days ago
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing8 days ago
- Logan Milestone 3/411 days ago
- Milestone 2: John's Healthbar and Minimap12 days ago
- Lance Harrington: Modeling for the Semester13 days ago
- Seth Kolb: Milestone 3 - Refactoring Weapon System13 days ago
- Seth Kolb: Milestone 3 - Level Design for Playtest13 days ago
- Lance Harrington - Milestone 3 Part: Enemies and Portals17 days ago
- Lance Harrington - Milestone 3 Part 1: Save System22 days ago
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