Lance Harrington: Modeling for the Semester
At the beginning of the semester, I challenged myself to do some 3D art for our game, on top of my programming and development duties. I have a good amount of experience in Blender and wanted to expand my knowledge by learning more about animation, rigging, and modeling in general. In total I have made two characters that will be NPCs in our game. The first is a female human character and the second a gnome male character.
I made this female character while taking the GameDev.tv course on how to make an anime character:
She is fully rigged and ready for animations.
The gnome I made based off what I learned from the previous course mentioned:
This gnome will be one of the characters that shows up throughout the game, giving you quests and guiding you along your journey. I have the gnome set up to be able to animate him based off videos I upload to Radical Motion. An example of an animation I uploaded
Using this technology, I hope to take our animations to the next level.
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI Assets6 days ago
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing8 days ago
- Seth Kolb: Milestone 4 - Outline Shader8 days ago
- Logan Milestone 3/411 days ago
- Milestone 2: John's Healthbar and Minimap12 days ago
- Seth Kolb: Milestone 3 - Refactoring Weapon System13 days ago
- Seth Kolb: Milestone 3 - Level Design for Playtest13 days ago
- Lance Harrington - Milestone 3 Part: Enemies and Portals17 days ago
- Lance Harrington - Milestone 3 Part 1: Save System22 days ago
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