Seth Kolb: Milestone 2 - Procedural textures and Modular Building
Iron Echos: Zenith's Uprising » Devlog
Hello this is Seth with another devlog about my level design. This is for procedural textures that I made and a modular building asset.
Here’s some level design assets that I created. I made a building asset that I plan to reuse and make it look differently later on by adding destruction.
I also created some procedural textures for my ruins. Which I plan to adjust according to seeing it in unity and seeing the results of my baked image texture.
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI Assets43 days ago
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing45 days ago
- Seth Kolb: Milestone 4 - Outline Shader45 days ago
- Logan Milestone 3/448 days ago
- Milestone 2: John's Healthbar and Minimap48 days ago
- Lance Harrington: Modeling for the Semester50 days ago
- Seth Kolb: Milestone 3 - Refactoring Weapon System50 days ago
- Seth Kolb: Milestone 3 - Level Design for Playtest50 days ago
- Lance Harrington - Milestone 3 Part: Enemies and Portals54 days ago
- Lance Harrington - Milestone 3 Part 1: Save System59 days ago
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