Seth Kolb: Milestone 2 - Procedural textures and Modular Building
Iron Echos: Zenith's Uprising » Devlog
Hello this is Seth with another devlog about my level design. This is for procedural textures that I made and a modular building asset.
Here’s some level design assets that I created. I made a building asset that I plan to reuse and make it look differently later on by adding destruction.
I also created some procedural textures for my ruins. Which I plan to adjust according to seeing it in unity and seeing the results of my baked image texture.
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Seth and Logan: Milestone 3 - Weapon System3 days ago
- Milestone 3: Replacing UI Assets and Inventory10 days ago
- Seth Kolb: Milestone 2 - Shaders19 days ago
- Seth Kolb: Milestone 1: Level Blockout and Greyboxing19 days ago
- Seth Kolb: Milestone 1 - Player Controller Devlog19 days ago
- Lance Harrington - Milestone 2 Part 2: Questing And Dialog19 days ago
- Logan Walcutt Milestone 2: Stats21 days ago
- Logan Walcutt Introduction25 days ago
Leave a comment
Log in with itch.io to leave a comment.