Seth Kolb: Milestone 1 - Player Controller Devlog
Hello this is Seth with my Player Devlog.
I created the state machine for the player that uses the same state and state machine script that Lance shares that has methods like enter, tick and exit that is used when inside of that current state. The player has two main states that the players will switch between most in play which is the Free Look State and Targeting State Which are two states that will influence the behavior of other states that the player will enter like the player go into a Attacking state, Dodging state and Blocking State. Also, the player can go into an impact and death state that are dependent on the enemy attacking the player while the enemy programming is in development so this will need to be tested. Also Jumping and falling is in development.
The PlayerStateMachine script handles all of the Variables that need to be passed through the state machine for references to variables that are needed for other states and that other game objects. The PlayerBaseState script handles all of the functions that are better to be put into there and better to be called than to be created multiple times in other state scripts.
Lastly I have an Input Reader script that influences the behavior of inputs setup through the new input system that is used by the state machine. Utilizing input events to enter to the other states.
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI Assets43 days ago
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing45 days ago
- Seth Kolb: Milestone 4 - Outline Shader45 days ago
- Logan Milestone 3/448 days ago
- Milestone 2: John's Healthbar and Minimap48 days ago
- Lance Harrington: Modeling for the Semester50 days ago
- Seth Kolb: Milestone 3 - Refactoring Weapon System50 days ago
- Seth Kolb: Milestone 3 - Level Design for Playtest50 days ago
- Lance Harrington - Milestone 3 Part: Enemies and Portals54 days ago
- Lance Harrington - Milestone 3 Part 1: Save System59 days ago
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