Seth and Logan: Milestone 2 - Weapon System
Hello this a Devlog from Seth and Logan.
We created a Weapon System using scriptable objects that we can create our weapons more modularity than needing to program each weapon individually. We created it so that for each attack that the weapon has can have different animations, Force for how much the player is pushed forward, knockback from the enemy receiving the attack, damage each hit will do and combo data like time after the attack the player will have to give their next input before they can't continue the combo.
This system is still in development and will be overhauled later on as our group sets up different weapon types and creating different weapon behaviors but this is a start to a system that will support a wide array of weapons to be used.
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI Assets43 days ago
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post Processing45 days ago
- Seth Kolb: Milestone 4 - Outline Shader45 days ago
- Logan Milestone 3/448 days ago
- Milestone 2: John's Healthbar and Minimap48 days ago
- Lance Harrington: Modeling for the Semester50 days ago
- Seth Kolb: Milestone 3 - Refactoring Weapon System50 days ago
- Seth Kolb: Milestone 3 - Level Design for Playtest50 days ago
- Lance Harrington - Milestone 3 Part: Enemies and Portals54 days ago
- Lance Harrington - Milestone 3 Part 1: Save System59 days ago
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