Logan Walcutt Milestone 1



Hello! Logan Here, for this milestone I was working on research for Stat and leveling systems across numerous game. I also worked on planning what type of weapons we would use and creating basic concept art for them. my last goal for this milestone was the stats or attributes the player and enemies would be effected and scaled by.
We currently have plans for 2 major types of weapons, One handed and two handed weapons, as well as sub types such as swords, daggers and pole arms.
Swords can include anything from your traditional medieval sword, to long swords or great swords, Rapiers and Katanas have also been considered.
Pole Arms can include anything from Lances, Spears, Halberds.
Our current Stats or Attributes are as follows
Reinforcement: (Vitality) this affects your HP
Coolant Temperature: (Endurance) this affects your endurance or stamina
Dexterity: This affects your movement speed, in the future this may also affect dodge speed and jump height however that decision is still in consideration.
Strength: This affects the damage output.
Charm: (Charisma) this affects how the player can interact with traders or other NPCs
Intelligence: This currently affects the maximum magical capacity & or Magical resistance, this stat is still in development for what we want it to do.
Weight Limit: (Capacity) this affects what the player can actively hold, this is similar to how the dark souls or Elden ring inventory works, only equipped items affect your weight limit.
Get Iron Echos: Zenith's Uprising
Iron Echos: Zenith's Uprising
A Robotic Wanderer "Zenith" With corrupted memories hiding their past, they embark on a journey looking for answers
Status | In development |
Authors | Strayife, JohnIsDecent, WickedSomeone, logan21113, Xexem |
Genre | Action |
More posts
- Milestone 4: Finalizing UI AssetsDec 06, 2024
- Seth Kolb: Milestone 4 - Graphical Tweaks and Post ProcessingDec 04, 2024
- Seth Kolb: Milestone 4 - Outline ShaderDec 04, 2024
- Logan Milestone 3/4Dec 02, 2024
- Milestone 2: John's Healthbar and MinimapDec 01, 2024
- Lance Harrington: Modeling for the SemesterNov 30, 2024
- Seth Kolb: Milestone 3 - Refactoring Weapon SystemNov 30, 2024
- Seth Kolb: Milestone 3 - Level Design for PlaytestNov 29, 2024
- Lance Harrington - Milestone 3 Part: Enemies and PortalsNov 25, 2024
- Lance Harrington - Milestone 3 Part 1: Save SystemNov 21, 2024
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